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Command And Conquer Zero Hour
PC Release Date: September 22, 2003Developer: EA Los Angeles(Size: 1.97 GB) is a Real-time strategy video game. It was released on September 22, 2003 for Microsoft Windows. The game developed by EA Los Angeles and published by EA Games.Before downloading make sure that your PC meets minimum system requirements.Minimum System Requirements.
OS: Windows XP/ME/2000/98. CPU: Pentium 3 @ 800 MHz Processor. Hard Drive: 1.4 GB free. RAM: 128 MB. Video Card: 32 MB with Hardware T&L. Sound Card: DirectX Compatible. DirectX 8.1.
8X CD-ROM Drive. Keyboard and Mouse.
Hp 15x toner refill instructions. 1,8 GbInfoCommand & Conquer: Generals Zero Hour Free Download PC Game Cracked in Direct Link and Torrent. Generals Zero Hour the first expansion pack.It’s Zero Hour, and time to unleash the absolute latest in modern weapons technology in a quest to become the world’s most powerful General. In Command & Conquer™ Generals: Zero Hour, the first expansion pack to Command & Conquer Generals, players will wage a global war for control of the modern world and face the ultimate challenge by squaring off against the world’s most elite commanders.
Selecting from a variety of new units and an arsenal of new high-tech weaponry, players will use whatever it takes to remove enemy Generals from power. To emerge victorious, even the most experienced C&C Generals’ veteran must discover new tactics and strategies to take full advantage of-and learn to defend against-the world’s most lethal weapons.
With the addition of new units, structures, and upgrades-plus enhanced controls, Battle Honors, and a variety of new online features-Command & Conquer Generals Zero Hour gives players the firepower they’ll need for global domination. With 15 new missions, players may be tasked to destroy the U.S. Fleet in the Mediterranean, root out a splinter cell in Cairo, infiltrate a U.S. Intelligence building, or send in special operatives to capture weapons of mass destruction. An all-new Generals Challenge mode allows players to control any of 9 new armies in battle against 9 AI generals. The ultimate goal will be to successfully make their way through all 9 enemy Generals, and unlock a select number of their armies for play in Skirmish and Online modes and prove once and for all they are the Ultimate Modern Warfare General.
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Contents.Background Zero Hour also contains 3 new campaigns of five missions each, one for each side, with their chronological order being USA first, GLA second, and China last. Unlike the previous campaigns, which were noted by Command and Conquer fans for not having cinematic sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a video of a news reporter of the respective side giving details about the situation and instructions for what to do behind the current mission. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns.Plot USA The beginning of the US campaign relates to the. The GLA uses the to fire a toxin warhead at a US naval base in, prompting the US to respond before another missile can be fired. A Chinese assault on the base had previously failed, so the US uses the powerful Chinese arsenal to overrun and destroy the missile silo using a.
The US then tasks itself with watching over the relief effort by the in, however GLA incursions make the relief mission difficult. A US in the region provides aerial cover as US forces storm a secret GLA base, unintentionally discovering documents relating to 'Dr.
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Thrax', a GLA General who through almost unlimited funds in plans to develop Gamma Toxins. The USA responds by invading the oil fields funding the program, but it is soon learnt that Dr.
Thrax has already developed the agent and plans to fire missiles loaded with the toxin at major US cities. A US led assault on Dr. Thrax's complex, supported by disillusioned GLA separatists, allows the US to capture the missile sites before they can be launched. It is also implied that Dr.
Thrax was killed in the assault.GLA The start of the GLA campaign begins with Dr. Thrax's (it is implied that the player acts as this person) being pursued by the Americans through an unknown city in the Middle East. Despite intense bombardment by the Americans, the General manages to evade the American pursuers and escapes from the area in a plane. With the whereabouts of Dr. Thrax still unknown, the GLA command is in complete disarray resulting in several splinter cells being formed to seize power. One such General, Prince Kassad uses to which is vital to the GLA's war effort.
Reluctant to share, the GLA loyalists attack Kassad's base in, acquiring the stealth technology and killing Kassad in the process. Now equipped with new technology, the GLA launches a series of in the, aimed at destroying the US fleet based there, including the, a powerful super carrier.
The GLA remarkably achieves this feat by using a captured to sink the carrier. Shaken by the decisive victory, rumors begin to spread that the US is unwilling to continue its war against the GLA and will begin pulling troops from its bases in Europe. The GLA seize this chance and land on the to steal toxins and equipment from inside America.
Jarmen Kell leads the attack, and ultimately succeeds in forcing the bulk of US forces based in Europe to defend the homeland. The GLA once again seizes at the chance of a weaker American presence in Europe, and launches an assault on in using captured Chinese and American weaponry. The assault succeeds, and ushers in the period of GLA control over Europe.China Embarrassed by the GLA's use of Chinese weaponry, the Chinese respond by deploying against the terrorists in Europe. Survivors of the nuclear attack at Stuttgart prompt the Chinese to remove the GLA threat and liberate Europe in the process.
But as the Chinese mobilize in Europe, a massive GLA assault against a complex near Yencheng almost results in. The attack is thwarted, the Chinese having successfully secured their borders once more. Determined to eradicate the GLA in Europe, the Chinese begin the counter-offensive in, but international opinion of the Chinese will determine how well they will be received, so restraint is placed upon the Chinese to not deploy their nuclear weapons here. The city of is heavily defended by the GLA, but the Chinese resolve manages to push back the defenders, ultimately wiping out the GLA in the region, as well as allowing European opinion towards the Chinese to skyrocket. After taking serious losses to the Chinese, the GLA begins a mass withdrawal from Europe, but part of the route will pass a base in, which is outfitted to intercept the retreating forces. Having lost almost all of its forces present in Europe, the GLA has but one last stronghold based in. The Americans manage to rally enough forces to attack the base, but the GLA ambushes the American base, capturing several pieces of US hardware that will be put to use to halt the Chinese juggernaut.
The Chinese manage to acquire US technology themselves, and push towards the heavily fortified GLA base. After heavy fighting, resulting in massive casualties on both sides, the Chinese emerge victorious and takes its place as the world's sole.